I wish I'd gotten more done this week, but the 355 programming junk has really weighed me down, along with several other projects and BOL II. I have no new concept sketches this time, but in my opinion there's nothing else we really need. The characters are more or less set in stone, and the ruins are often easier to think up in Maya than on paper.
The terrain has moved forward a little bit, and at least I can say with fairly high confidence that the required workflow is clear now. It's only a question of spitting out building models and texture maps from here on out. Plus, the models for the mobile garage and hippie vehicle are complete, so it's only a matter of texturing those (although that will probably take quite a bit longer than modeling).
I am expecting a bit of a lull in other projects next week so I should be able to get more done, particularly next weekend. But to be honest, the other parts of the project were still in relatively early stages of development in the last meeting, so perhaps I shouldn't be too worried. Our regular four-hour meeting is on for tomorrow afternoon once again, so I guess I'm about to find out how the whole thing is shaping up and what kinds of targets I should be aiming for.
And now for some sleep...
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