Yeah, I know this is coming in awfully late but I'm gonna do it anyway. To start, a lot of things have changed since the last posting. Our schedule is no longer as insanely rushed, and I've actually been able to think about other things these past few days. Even so, there is a lot of work to be done. While virtually all the conceptual work has been ironed out by now and I've gotten a start on the 3D modeling, there is still a mighty iceberg to be chipped away here.
Since our four-hour meeting last Tuesday, it's become pretty clear what assets we need. For in-game models we're looking at three vehicles and - according to Matt's count - 37 terrain pieces. I think some of those terrain pieces can be identical, or at least have only minor variations within a particular type. Such subtle differences are easy to do with multi-mesh objects.
In addition to that we need some bombs (which are very easy), effects (explosions, engine flare, etc), and of course front-end stuff (radio-chatter portraits, cutscene images, item images for upgrades, general UI stuff, and probably something I haven't thought of). At the very least I would like to get 3D character heads for the radio chatter, with at least some simple mouth-flapping animation. Ideally I would like to do full models for the four main characters, and do our cutscenes in 3D. But don't worry; these wouldn't be animated cutscenes, I'm not quite that crazy. Stills with voice narration is what we discussed last meeting, although I believe Cody is still planning to pursue 2D for these. But I happen to like my character modeling and think I could make them look quite a bit better in 3D. As an added bonus, I think 3D would even be easier, considering the amount of cutscenes and chatter we might want to have.
Guess I better get some modeling done....
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