Wednesday, September 26, 2007

Busy as a Beaver and a Bee Combined

Well, I've managed to stop kicking myself over my rather underwhelming game idea presentation last week. The idea I had really wasn't that bad, but I procrastinated a bit too much with it and by the time I had the idea fleshed out, I had barely any time to figure out how to communicate it. Poor planning on my part. But it may all be for the best, as I've now landed in Cody's team and his idea is infinitely more ambitious than mine. Great promise lies ahead there but also mountains of work and the possibility of dismal failure. I have high hopes, but it's hard to tell at this point how well any of the available engines will support our game mechanics. Time will tell.

Monday, September 10, 2007

IAT 410 Blog Is Up

First post in my IAT 410 blog; looking forward to making some games!